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Project Zomboid Server Hosting on Your Own VPS
Devoster's Project Zomboid server hosting is a KVM VPS with NVMe storage in Utah, USA, running a Project Zomboid dedicated server in a Pterodactyl web panel, so Knox County keeps going for your group. The RAM is reserved for the game. The software is free; plans start at $13.99/mo, with Pro (6 vCPU, 12 GB, $19.99/mo) recommended.
- About 10–16 players on Pro (estimate)
- Admin password generated for you
- Steam updates applied on restart
- Java heap sized to the server
- KVM · NVMe · full root · Utah, USA
Prices verified
Recommended plans
- Recommended
Pro
$19.99/mo- 6 vCPU
- 12 GB RAM
- 150 GB NVMe
- 1 IPv4
Advanced
$13.99/mo- 4 vCPU
- 8 GB RAM
- 125 GB NVMe
- 1 IPv4
Elite
$24.99/mo- 8 vCPU
- 16 GB RAM
- 175 GB NVMe
- 1 IPv4
What you get with the Project Zomboid server
Pick Project Zomboid as the game of our Game Server, choose a plan and pay. We build the VPS (KVM, NVMe, Ubuntu 24.04 LTS); about six minutes after boot the panel is ready, and the server then downloads Project Zomboid's dedicated server from Steam, which takes several minutes more, and starts. You get:
- A Project Zomboid dedicated server on Steam's public branch, with an in-game admin account named
adminand a random 16-character password, both in the server's Startup tab. - Pterodactyl, an open-source (MIT) web panel, at an HTTPS address like
game-k3x9q2.devoster.app, with a console, file manager, SFTP on port 2022, two backup slots and schedules. You are its admin and log in with your email and a generated password shown in the Devoster dashboard. - Ports 16261 and 16262 (UDP) open on your dedicated IPv4 address.
The software is free; you pay only the VPS plan, with 10% off yearly. The server comes with full root, free nightly backups kept 3 days plus one snapshot, 1 Gbps with unlimited bandwidth and network-level DDoS protection from the datacenter. Already have a Devoster VPS? You can reinstall it with the Game Server from VPS Control at no charge. Other apps are on the One-Click Apps page.
Project Zomboid is a trademark of The Indie Stone. Devoster is not affiliated with or endorsed by The Indie Stone.
Which plan for a Project Zomboid server? RAM and the Java heap
Project Zomboid is a Java game and a hungry one. The plan's RAM is fixed for the game and never reclaimed by the host; about 768 MB stays with the panel and Ubuntu. On every start, the server's Java heap is set to 70% of the server's memory, because the game's native code needs the rest. The game's own default asks for 8 GB or more, which would not fit smaller plans.
| Plan | Java heap (approx.) | Players (estimate) |
|---|---|---|
| Advanced (4 vCPU / 8 GB / 125 GB) | About 5 GB | Up to about 8, with few mods |
| Pro (6 vCPU / 12 GB / 150 GB) | About 7.5 GB | About 10 to 16. Recommended. |
| Elite (8 vCPU / 16 GB / 175 GB) | About 10.5 GB | Larger groups, big mod lists or extra maps |
These are estimates, not guarantees: a long-running world with many explored cells, lots of zombies and Workshop mods needs more. After upgrading your plan, raise the server's memory in the panel's admin area; the heap follows on the next start.
How players join, and how to run it as admin
- Joining: in the game, Join, then enter your server's IP address (or its
devoster.appaddress) and port 16261, with a username and password of the player's choosing. The first time a player joins, that becomes their account on your server. - You as admin: join with the username
adminand theADMIN_PASSWORDfrom the Startup tab to get admin powers in the game. The console takes server commands too, such asservermsg,saveandkickuser. - Keeping it private: the server's settings are in
.cache/Server/devoster.iniin the file manager. Set aPasswordthere, or setOpento false and add players yourself, then restart. - Workshop mods: list the Workshop IDs in
WorkshopItems=and the mod IDs inMods=in the same file; the server downloads them when it starts, and players get them when they join.
Game updates, restarts and backups
- Game updates: the server updates itself from Steam every time it starts. We also watch Steam: when a new Project Zomboid build ships, the server announces a restart in five minutes in the game and then restarts to update, so players on the new version can still join.
- Branches: it runs Steam's public branch. To run a beta branch, set
SRCDS_BETAIDin the Startup tab; your players need the same branch. - Daily restart: early each morning, with the same five-minute warning, which also keeps a long-running world fresh. Change or switch it off in the Schedules tab.
- Backups: two backup slots in the panel, kept on the VPS, so download the ones that matter now and then. Nightly VPS backups (kept 3 days) and your snapshot cover the whole server.
- Another Project Zomboid server: if you create one yourself in the admin area, set
AUTO_UPDATEto 1 in its Startup tab so it updates too.
Friends in the panel, location and what stays yours
The panel can't send email, because outbound mail is blocked on our VPSes. To let a co-admin restart the server or edit its settings, create their account in the panel's admin area with a password you give them, then add them from the server's Users tab.
The server is in Utah, USA, our only location: typical round trips are under about 70 ms across the continental US and Canada. The VPS is unmanaged; you have full root, and the mods you install and the people you let in are your responsibility. Every player needs their own copy of the game.
Frequently Asked Questions
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